I’ll be honest—when Scopely rolled out the St. Paddy’s Party solo event for Monopoly Go in 2026, I initially thought it was just another green-tinted excuse to burn through my dice stash. Then I saw the milestone list. Let me tell you, my board has basically become a fiddle shop, and I’m not mad about it.

The event runs for a full 72 hours and wraps up on March 18, 2026. That’s three whole days of chasing little green pickups and praying my multiplier doesn’t abandon me. As a regular player, I’m not here to overpromise. I’m just here to tell you what’s actually worth grinding for.
How I’m Getting Points (And Why My Board Looks Like a Fiddle Shop)
The St. Paddy’s Party event has 42 milestones, which sounds intimidating until you realize that every single point comes from the same simple action: landing on Pickup tiles scattered all over the board. There’s no fancy tournament bracket. No waiting for a partner. Just you, your dice, and a trail of violin-themed objects that practically serenade you from the tiles.

Those special fiddle pickups are the stars of this solo event. When you land on a Pickup tile, you collect the item and add points to your milestone progress. That’s it. No secret sauce. But honestly, the board starts raining green fiddles the moment you get a decent multiplier rolling, so don’t sleep on this one.
One thing I learned the hard way: points only come from Pickup tiles. Railroads, Chance, Community Chest, even the flashy new boards—none of them matter here. So if you’re like me and you love chasing side quests, you’ll need to focus. The event is basically a giant game of board-watching.
St. Paddy’s Party Rewards And Milestones

The reward list is packed. We’re talking Cash, a mountain of Sticker Packs, Rent Frenzy, High Roller flash events, and enough dice to make Mr. Monopoly’s little dog do backflips. The grand prize include a total of 17,565 free dice rolls and a limited edition St. Paddy’s Hazel token. I didn’t know I needed Hazel until she showed up in the milestone list, and now I can’t stop thinking about adding her to my token shelf.
This event is a marathon, not a sprint. Some milestones are cheap, some feel like they’re asking for your rent money, but the payout at the end is genuinely respectable. Here’s the full breakdown:
| Milestones | Points Required | Rewards |
|---|---|---|
| 1 | Five | Cash |
| 2 | 10 | 15 Dice Rolls |
| 3 | 10 | Sticker Pack (Green) |
| 4 | 80 | 125 Dice Rolls |
| 5 | 15 | Cash |
| 6 | 20 | Sticker Pack (Green) |
| 7 | 25 | Cash |
| 8 | 150 | 225 Dice Rolls |
| 9 | 25 | Cash |
| 10 | 20 | Rent Frenzy (15 Minutes) |
| 11 | 35 | Sticker Pack (Green) |
| 12 | 40 | Cash |
| 13 | 450 | St. Paddy's Hazel Token |
| 14 | 45 | Sticker Pack (Yellow) |
| 15 | 50 | 150 Dice Rolls |
| 16 | 55 | Cash |
| 17 | 650 | 700 Dice Rolls |
| 18 | 60 | Cash |
| 19 | 80 | 200 Dice Rolls |
| 20 | 100 | Sticker Pack (Pink) |
| 21 | 1,200 | 1,000 Dice Rolls |
| 22 | 100 | High Roller (10 Minutes) |
| 23 | 120 | Cash |
| 24 | 150 | Sticker Pack (Pink) |
| 25 | 1,500 | 1,350 Dice Rolls |
| 26 | 150 | Sticker Pack (Blue) |
| 27 | 200 | Cash |
| 28 | 250 | Cash Boost (Five Minutes) |
| 29 | 400 | Sticker Pack (Blue) |
| 30 | 2,200 | 2,000 Dice Rolls |
| 31 | 400 | Cash |
| 32 | 500 | 300 Dice Rolls |
| 33 | 600 | Sticker Pack (Blue) |
| 34 | 4,500 | 3,700 Dice Rolls |
| 35 | 1,000 | Sticker Pack (Purple) |
| 36 | 800 | 500 Dice Rolls |
| 37 | 800 | High Roller (15 Minutes) |
| 38 | 3,500 | Cash |
| 39 | 1,000 | 800 Dice Rolls |
| 40 | 1,200 | Sticker Pack (Purple) |
| 41 | 1,100 | Cash |
| 42 | 6,500 | 6,500 Dice Rolls |
My Game Plan for 2026
If you’re aiming for Hazel, milestone 13 is surprisingly reachable at 450 points. But the real dice jackpot lives further down the line. I’m prioritizing the High Roller windows at milestones 22 and 37, because those flash events let me stack points faster when I’m already riding a good multiplier.
Also, keep an eye on the Rent Frenzy at milestone 10. It’s only 15 minutes, but it can quietly refill your Cash while you’re busy hunting fiddles. Sticker Packs are nice too, but in 2026 I’ve learned to treat them as bonus confetti rather than the main goal.
I’ll be honest: the grind to 6,500 points for the final 6,500 dice is not for the faint of heart. But with 72 hours on the clock, even a casual player like me can chip away at it. Just remember to breathe, let your dice cooldown work for you, and maybe say a little thank-you to the Pickup tiles. They’re doing the heavy lifting.
Good luck out there. May your fiddles be plentiful and your multipliers merciful. 🍀